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Conqueror of Kamelia

The Outsider

In your lifetime you have been a reaver, a thief, a soldier, a rogue, perhaps occasionally a hero. You have loved and lost, won and squandered riches, killed enemies and buried friends, you have tread the strange and wondrous nations of this age. Now you have come to the proud city state of Kamelia, jewel at the center of Thurian continent. You do not know it yet, but you are destined to overthrow The Autarch and attain the throne of Kamelia.

Name your Outsider, and choose their gender.

Choose an Ideal: Honor, Justice, Nobility, Romance, Freedom.
When someone violates your Ideal you must offer them violence. You aren't required to hurt them, only threaten them, but if they don't make redress you must follow through on your threat. Alternatively, you may Kill them out of hand, but your reason for doing so must be clear to them and any witnesses.

Your Outsider's Approaches are as follows:
3 Bold, 1 Subtle, 0 Careful

The Outsider has facility with these Skills:
Climbing, Stalking, Breaking, Intimidating, and one other of your choice. The City may veto a skill they consider to be too broadly applicable.

When you attempt to surpass a Challenge you describe how. Then you and The City decide which Approach best describes your method and whether any of your Skills apply. You and The City agree what the Consequences of failure should be. Roll 2d6 and add your Approach, +1 for a skill.
10+: You succeed.
1-9: You fail and suffer the consequences
After you roll you may offer a Sacrifice, giving up possessions or taking on burdens to add to your roll and in that way succeeding. If The City accepts your Sacrifice you succeed, and suffer no further Consequence.
Alternatively, The Outsider may propose a means of by-passing a Challenge, possibly by making a Sacrifice. If The City accepts, it is so and the game continues.

Killing: No-one in the world can surpass The Outsider in facility for dealing death. As such, The Outsider will always be successful when they decide to Kill. When The Outsider declares that they intend to Kill a Person, The City informs The Outsider what the consequences of the Killing will be. Any consequences The Outsider wishes to avoid are considered Challenges to be surpassed, or The Outsider may choose to stay their hand.

The City

You play The City of Kamelia, you control her People and the Groups they make up.

People have an Ideal, a Desire, and counters for Love and Fear which each start at 0.
When The Outsider takes an action a Person witnesses that relates to their Ideal or Desire that Person adds one to their Love or Fear counter as appropriate. If a Person is witness to The Outsider Killing that Person always gains one Fear.

Groups have Scope, Domain, Ideal, and Desire as well as counters for Acclaim and Antipathy which start at zero.
When The Outsider takes an action within the Group's Scope that relates to it's Ideal or Desire add 1 to Acclaim or Antipathy as appropriate.

The game ends when The Outsider is dead, or assumes the throne of The Autarch.